Model specific work log.
Tag: Golden Axe
Models – Ax Battler
Model specific work log.
Models – Bitter
Model specific work log; Lieutenant Bitter.
Models – Heartland
Model specific work log; Heartland.
Attack Types
Attack types for Golden Axe need rearranging to accommodate addition of fatalities. As of 2011_05_26 I have cataloged the following: Type Pain Fall Death Block Notes Attack1 Normal Normal Normal Bludgeoning Attack2 Head knock while kneeling Normal Normal Normal Bludgeoning Attack3 Unused – – – – Attack4 Collapse to kneel Normal Normal Normal Cut …
Work Log
Work log and progress notes for Golden Axe The Hackjob project.
Variants List
List of Global Vars used in Golden Axe the Hackjob Project.
Bind & Punishment
Solution to teleportation bug when grappled entity takes damage.
Select Screen Shenanigans
Dealing with OpenBOR’s frustrating select screen limitations without building from scratch.
General Changes (vs. Golden Axe Remake)
General list of modifications made between Utunnel’s Golden Axe Remake and my own version.
Bug List
General log of issues, to dos, and bug fixes.
Wall Fail-Safe
All pre-existing models now retro fitted with wall shunting scripts.
Alex
Further progress on the character Alex.
Update.c
Optimization and other updates to update.c script.
Update.c optimizing, HUD, & wall shunting II
Icon usage to allow interchanging of model types.
Update.c optimizing, HUD, & wall shunting
Wall shunting progress, optimizations for update.c script, and improved HUD display methods.