A simple example of building multilayer stages with OpenBOR.
Tag: Beat Em Up
Side scrolled fighting games such as Double Dragon, Final Fight, or Streets of Rage.
Script Catalog
Update log for common script and functions used by all modules.
Work Log
Work log and progress notes for Golden Axe The Hackjob project.
Ray McDougal Sprite Set Improvement
Ray McDougal sprite set works as a generic thug, but needed several improvements to quality before use.
Work Log
Progress notes for Fatal Fury Chronicles project.
Free Variables
List of outdated or superfluous model and global level values used as script parameters in place of their intended purpose.
Notes & Bug List
This is a general work log for my Fatal Fury Chronicles module project. The goal is to replicate game play elements found within SNK’s Fatal Fury series in a side scrolling Final Fight style environment, while presenting the back story in a more cohesive layout then the original. At the start of this log (11292010) …
Variants List
List of Global Vars used in Golden Axe the Hackjob Project.
Select Screen Shenanigans
Dealing with OpenBOR’s frustrating select screen limitations without building from scratch.
Bug List
General log of issues, to dos, and bug fixes.