Tyris Flare model specific work log. Tyris is a primary player character and so requires a large variety of accessible technique.
Tyris will focus on magic and combining environmental use with advanced attack technique and magic. To place a somewhat more realistic and less cliched’ viewpoint on video game gender, she will not be “weak but quick”, and instead be inferior in all physical aspects (i.e. speed, constitution, strength and reach). But like any clever woman, Tyris has found ways to more than make up for these shortcomings. Advanced players will be able to segue graceful movement, sometimes using walls, allies and even opponents for footing to attack from all angles. This combined correctly with her superior magic abilities and reversal techniques can make Tyris virtually untouchable.
Completed:
2011_08_31
- Combo finish kick replaced with spin kick (inspired by Genesis Golden Axe III).
2011_09_01
- Add somersault to running jump animation (inspired by Genesis Golden Axe III).
- Upgrade running attack (dust, flash, jump/landing frames).
2011_09_02
- Dust effects.
- Projectile hit adjustments.
- Block flash.
2011_09_06
- Attack1 (Whiffed)
- Motion trail.
- Hair animation.
- More frames (Start up and recoil).
- All main entity .gif sprites replaced with optimized .png format.
2011_09_07
- Attack Chain
- Applied transparent motion trails.
- Most animations have additional frames and improved animation.
- Flash/Sound effects.
2011_09_13
- Attackbackward
- Motion trail.
- Sound effects.
- Flash.
- Hair .
2011_09_19
- Jump landings now have smooth hair animation.
- Jumpattack complete.
- Run Jumpattack complete.
- Jump now has looping hair flow.
- Run attack now has looping hair flow.
2012_01_11
- Rise attack replaced. Is now based on Millan Flare’s upward sword spin attack (Golden Axe The Duel).
- Flip attack replaced. Is now an inverted forward somersault using fully customized sprites.
- Forward Spin attack added (F+A against a wall during a run jump). Tyris rebounds off of wall (real walls only, not screen edge) while spinning weapon in a powerful flying attack. Based on Millan Flare’s horizontal sword spin attack.
- New rise animation. Now performs a cartwheel to feet. Based on Millan Flare’s rise animation.
- Fixed block animation (had accidentally included some jumping sprites).
- Added voice effects (Random voice taunts when knocking enemy down, attack shouts, pain grunts, etc.)
- Auto throw during short range combo is now a trip throw (based on rarely seen alternate throw in Genesis GA 3).
2012_02_07
- Finished Boomerang sword throw. It’s a convoluted mess of script, but works. Seems for projectiles, the engine will only run didhit event once.
- Fixed player control conflict with wall jump. Required reinstating script jump control in place of default engine control.
2012_08_27
- Fix Chicken Leg attack types and knockdown values.
- Set Chicken Leg jumpmove 0 1.
- Chicken Leg sidestep bbox removed.
- Fix Riseattack type.
To Do:
Boomerang sword throw for charge attack.- Pogo jump off of enemies.
- Team moves.
Fix wall jump/player jump control conflict.Double jump.- Counter throw on timed block.
- Replace counter attack (Special when being attacked).
Side step.- Magic.
- Normal grapple moves.
Backward dash.
Move-list Notes (finished only):
Combo (long range): Sword strike*2, Stab.
Combo (med-long): Sword strike*2, Spin kick.
Combo (med-short ): Sword strike*2, Pommel butt*2, Spin kick.
Combo (short): Sword strike*2, Trip throw (alternate throw from Genesis GA3)
Run + A: Flying kick.
A+J: Flipping kicks.
B, A: Back strike.
U, A (when knocked down, can use F or B to aim): Rising sword spin attack.
Hold A, release: Boomerang sword.
Jump, A: Downward strike.
Jump, D+A: Double kick (Genesis GA III J, D+A).
Running Jump A: Downward thrust.
Jump near wall, F+J: Wall jump
Running Jump near wall, F+A: Lunging sword spin attack.
Defense: Parry.
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