Technology Temerity

Models – Bitter

Lt. Bitter
Lt. Bitter
Lt. Bitter

Lieutenant Bitter enemy development. In the original game, character is presented as a slow moving but very quick striking armored knight. However, Bitter’s armor was entirely visual; the only defensive advantage he enjoyed over players was immunity to throws. As throws were simply a more appealing visual combo bookend, even this defense had little to no effect from a mechanics standpoint.

The remake Bitter will gain a slight mobility boost, with greater walking speed, ability to “run” (actually a faster walk), and attack on the move to catch unwary players. He will also be given very powerful defenses to match his armored appearance. Weak attacks of any type will not affect him at all, and bladed weapons will cause half their normal damage. As a last addition, Bitter will use his existing shield slam attack against projectiles… batting them back to potentially hit the originator.

2011_06_13

  • Added running. Visually it is a hustled walk due to lack of running sprites. No where near as fast as most other characters true running capability, but still much faster then normal walk.
  • Added RUNATTACK; a horizontal back stroke with same range as normal sword slash attack.
  • New blocking sprite. Playable version can block indefinitely.

Author: Damon Caskey

Hello all, Damon Caskey here - the esteemed owner of this little slice of cyberspace. Welcome!

1 Comment

Leave a Reply