Ax Battler model specific work log. Ax is a primary player character and so requires a large variety of accessible technique.
Ax’s unique abilities will be somewhat pedestrian compared to the other characters. His statistics are good but not extraordinary and he lacks any sort of projectile or evasive capabilities. However, he is equipped with several effective sword techniques and is a proficient wrestler. Players can chain together throws one after another to cause extreme damage, and even grapple two enemies at once.
Completed:
2011_06_27
- Block animation tweaked. Can no longer hit opponents.
- Added A+J special, based on Uppercut/Jumpstrike from Golden Axe II (Genesis).
2011_06_28
- Updated binds to knock down opponents at correct point (see bind0010).
- Double Powerbomb attack added. It is a follow up to Powerbomb (D, F, A).
- Giant swing can be performed as a follow up to Double Powerbomb or Powerbomb.
- Proper turn animation added.
2011_06_30
- Upgraded Double Breaker to Spin Breaker. Instead of a simple repeat of Backbreaker, Ax now carries opponent through a short hop and spin into another backbreaker on his opposite knee.
- Rise and wake up from camping animation tweaked for smoothness.
- Several minor animation tweaks.
2011_07_06
- Added “Hun Suplex” as follow up to Backdrop and future air to ground throw.
2011_07_07
- Add “Melon Splitter” as follow up to Hun Suplex. Allows further follow up of Flying bomb.
2011_07_20
- Add “Ax Destroyer” air to air throw. Inspired by Zangief’s Siberian Blizard. Still needs splash damage effect.
- Minor animation and attack type tweaks.
2011_07_22
- Follow up series for Atomic Drop.
- Short stab.
- Align Shock/Burn flash effects.
- Smoke effect when landing from Shock/Burn fall.
2011_07_20
- Add stationary grabattack (Barbarian Fury, based on Stern Blade’s stun combo from Arcade Golden Axe II)
2011_07_26
- Add counter. If player defends against a running or jumping attack just as it hits, Ax will catch the attacking opponent and perform a Power slam, even from behind or if the attack could not be blocked normally.
2011_07_31
- Add Air to Ground throw (Python Drop – A swing DDT style throw).
2011_08_07
- Add Ground & Pound. Follow up for Powerslam and planned tackle.
2011_08_09
- Add tackle. Fwd or Back + Atk when running very close to opponent. Takes good timing but unblockable and allows follow up ground & Pound, possibly some others in the future.
2011_08_10
- Aesthetic improvement for Backdrop and some other minor sprite touch ups.
2012_08_21
- WALKOFF
- Backstep includes landframe and no longer acts as jump.
To Do:
Follow up for Backdrop. German whip? Rolling cradle?Follow up for Atomic drop.Follow up for jump slams.Mid air catch slam of some sort.Burn/Shock sparks play perpetually after KO.Shock flash is not aligned.Air to ground throw of some sort.- Splash damage for hard slams.
- Rolling cradle. Possible follow up for Backdrop or as an otg maneuver.
Catch and Powerslam when blocking non weapon attacks.- Wall alternate for Powerbomb.
Move for Grab, A command. Stunned enemy beating from Arcade GA II?- AI cancels and patterns.
- Re tool magic effects.
- Bored pose?
Move-list Notes (finished only):
Combo (long range): Sword attack*2, Uppercut punch (Arcade GA II long range combo)
Combo (Med-long): Sword strike*2, Thrust kick (Genesis GA II long range combo)
Combo (Med-short): Sword strike*2, Pommel butt*2, Stab (GA I med-short combo with end from Arcade GA II )
Combo (Short): Sword strike*2, Lift and throw – Can change direction of throw with Forward/Backward (GA I combo with end from Genesis GA II)
Run, A: Shoulder check.
A+J: Uppercut, turn and hop strike (Genesis GA II A+J)
D, F, A: Batter swing (Arcade GA II A+J)
B, A: Back strike (Arcade GA I A+J).
U, A (when knocked down, can use F or B to aim): Upper strike.
A (during Sidestep, Back strike, Batter swing, or Upper strike, can use F or B to aim): Second strike.
Hold A, release: Twirl weapon, hard down strike (Genesis GA III F+A+J)
Jump, A: Downward strike.
Jump, D+A: Dive strike (Genesis GA III J, D+A)
Run, Jump, A: Downward thrust.
Defense: Parry.
Defense (just as a run or jump attack hits): Powerslam (catch and counter opponent’s attack)
Defense (when grabbed or hit): Grab and hurl (GA I short combo end).
Defense (when grabbed or hit, opponent can’t be grabbed): Kick (GA I med-short combo end)
Grappling:
Atomic Drop (B+A with back to wall): 14
Ax Destroyer (F+A or B+A during jump when close to midair opponent): 15 + 20% of target’s remaining HP.
Backbreaker (U, D, A):6
Backdrop (B+A): 8
Barbarian Fury (A): 22
Body Press (Short range combo):NA
Body Throw (Automatic after Body Press, may use F or B to control direction): 10
Flying Bomb (D, F, A): 4
Giant Swing (D, U, A): 12
Ground & Pound (D, D, A): 20
Gutbuster (J): 5
Hun Suplex (D, B, A): 4
Melon Splitter (U, B, A): 4
Powerbomb (F+A): 8
Powerslam (Counter throw; Defense just as an incoming run/jump attack hits): 12
Piledriver (D+A):2 + 30% of target’s remaining HP.
Python Drop (F+A or B+A during jump when near standing opponent): 8
Spin Breaker: (F, U, A): 5
Tackle (F+A or B+A while running near opponent): 12
Throw (F+A or B+A): 10
- Atomic Drop
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Spin Breaker
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Backdrop
- Hun Suplex
- Melon Splitter
- Flying Bomb
- Giant Swing
- Spin Breaker
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Flying Bomb
- Melon Splitter
- Melon Splitter
- Flying Bomb
- Giant Swing
- Spin Breaker
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Flying Bomb
- Hun Suplex
- Body Press
- Backbreaker
- Giant Swing
- Spin Breaker
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Body Throw
- Backbreaker
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Powerbomb
- Flying Bomb
- Giant Swing
- Spin Breaker
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Spin Breaker
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Flying Bomb
- Python Drop
- Hun Suplex
- Melon Splitter
- Flying Bomb
- Giant Swing
- Spin Breaker
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Flying Bomb
- Melon Splitter
- Melon Splitter
- Flying Bomb
- Giant Swing
- Spin Breaker
- Giant Swing
- Gutbuster
- Giant Swing
- Piledriver
- Throw
- Flying Bomb
- Hun Suplex
- Powerslam
- Ground & Pound
- Tackle
- Ground & Pound
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