List of outdated or superfluous model and global level values used as script parameters in place of their intended purpose. The idea is simple enough: The variables exist in the engine anyway, so why not save a kilobyte or two and use them instead of adding more to a script?
*Used as normal otherwise.
- MP*
- Projectile priority for obstacle types. See prjo0001() function.
- Throwdamage
- Custom Subtype:
- 0 = Human Male.
- 1 = Human Female.
- 2 = Mechanical.
- 3 = Music change.
- 21 = Default value.
- Custom Subtype:
- Speed*
- Manual zoom adjustment for flash effects. SeeĀ spawn0002.c script.
- Alpha*
- Function draw0001() reads in entity’s current alpha setting and uses it as alpha/blend parameter when applying settings to setdrawmethod().
- 12262010 – Removed. No longer needed as passing -1 to the alpha parameter of setdrawmethod() allows entity’s current alpha property to be used instead.
- Function draw0001() reads in entity’s current alpha setting and uses it as alpha/blend parameter when applying settings to setdrawmethod().
- Nodrop*
- Flash effects pass random number from 0 through <nodrop> to ADROTATE (results in single random rotation on spawn).
- Flash
- If <Noatflash> parameter is set ( != 0), Flash effects will spawn <Flash> model as a secondary effect. If <Noatflash> is not -1, the secondary model will have its animation set to follow+<Noatflash>. See spaw0002.c for details.
- Guardpoints
- Parameter to identify and differentiate one shot entities (flash & dust) from each other. This allows a single spawn script to deal with most one shot entities and still treat them uniquely (i.e. a dust entity uses a splash animation when out of Z bounds in a beach stage, but a flash entity does not).
- Nodrop
- Music Switching
- Music text file stream column position marker. See musi0001() function.
- Music Switching
- Aggression
- Music switching
- Music text file stream row position marker. See musi0001() function.
- Music switching
- Max Health
- Music switching
- Sound effect to play when music switch takes place. See musi0001() function.
- Music switching