A debug system to create grapple sequences in a WYSIWYG style.
Category: Technology Temerity
The name says it all. New and old ways to occupy our oppositional thumbs.
Select Screen Shenanigans
Dealing with OpenBOR’s frustrating select screen limitations without building from scratch.
General Changes (vs. Golden Axe Remake)
General list of modifications made between Utunnel’s Golden Axe Remake and my own version.
Bug List
General log of issues, to dos, and bug fixes.
Protected: Dev Inventory
There is no excerpt because this is a protected post.
String & Path
Attempts to extract current path of a model text file.
Wall Fail-Safe
All pre-existing models now retro fitted with wall shunting scripts.
Alex
Further progress on the character Alex.
Wall Alternates
Update to throw system allowing alternate sequences depending on proximity with walls or obstacles.
Wall Impact Sprites
Wall impact image location.
Wall Impact
Wall impact system progress notes.
Update.c
Optimization and other updates to update.c script.
Update.c optimizing, HUD, & wall shunting II
Icon usage to allow interchanging of model types.
Update.c optimizing, HUD, & wall shunting
Wall shunting progress, optimizations for update.c script, and improved HUD display methods.