Alex now has all wall throw alternates complete.
Also gains ability to use a bow; ammunition is unlimited and up to three shots can be fired in series. Arrows inflict mild damage individually but cause normal attack stun, making it easy to pin down a single target. For balance, each successive shot results in cumulatively additional recovery time, so it is risky to use during solo play. Should add to Alex’s overall multiplayer oriented character design.
Bow is displayed using Alex’s bound effect model (motion blurs, etc.); fired arrow is part of the general effects entity.
Need to add wall shunting to Alex’s creature models; character should then be complete.